Monday, 22 December 2025

MA QI for the Lazy Revision

With the second championship of Middle Ages quantum incursion, Inno has served us with some nerfs (unfortunate, but not unexpected).  In terms of economy progression, the only major one is your goods building now costs 200 Alloy.  The other nerfs are primarily to how many rewards you can get.  For further details, check out my last post.

Unfortunately that 200 Alloy is enough to throw a wrench in my earlier lazy progression plan, so I'm presenting a revision.  This still assumes you will play enough to make back at least 500 Alloy a round for 3 expansions (actually a little more now because there might be additional impediment removals)

I am addition a recommendation for a bit of combat for the first day.  May as well use up those initial troops and save some resources.

The Play

We're starting with the same initial layout:

- 3 QS expansions, along one of the short sides, with impediments cleared
- 7x Estate House, 1x Mansion, 1x Multistorey House (480 Population)
- 6x Church (960 Euphoria)
- 6x Tannery, 6x Brewery (360 Population Demand)
- Fight using initial troops (it's 8 v 4 or 5, you should win without any boost but might lose some troops)
- Donate non-Rope goods or supplies if needed


Production:

- 330 Alloy Production
- 188,750 Coins ((3,750 * 7 + 7,500 + 12,500) * (1.5 + 0.2 * 7 + 0.1) + 50,000)
- 322,160 Supplies ((12,000 * 6 + 4,800 * 6) * (1.5 + 0.2 * 6))

On the 1st collection you'll have 330 Alloy.

- Sell 2 Churches
- Build 1 Printer + 1 Tannery
- Fight using initial troops.
- Donate non-Rope Goods and supplies.


Production:

- 345 Alloy Production
- 188,750 Coins ((3,750 * 7 + 7,500 + 12,500) * (1.5 + 0.2 * 7 + 0.1) + 50,000)
- 304,560 Supplies ((12,000 * 7 + 4,800 * 6) * (1.5 + 0.2 * 6))

By the 2nd collection you'll have 575 Alloy.

- Sell 4 Churches
- Build 1 Doctor
- Build 1 Tannery
- Build 3 Multistorey Houses
- Donate non-Rope Goods and Supplies


Production:

- 405 Alloy Production
- 301,250 Coins ((3,750 * 7 + 7,500 + 4 * 12,500) * (1.5 + 0.2 * 7 + 0.1) + 50,000)
- 386,960 Supplies ((12,000 * 8 + 4,800 * 6) * (1.5 + 0.2 * 6)) + 50,000)

On the 3rd collection you'll have 480 Alloy.

- Sell 2 Tanneries
- Rearrange buildings if needed to consolidate open space as a 4x6 Area.
- Build 1 Ropery
- Build 4 Multistorey Houses
- Donate non-Rope Goods and Coins or Supplies


Before the 4th collection (can be while it's ready and waiting if you're careful not to collect): 

- Build 2 Expansions for 30 + 60 Rope along the other short side.  (requires making 70 Rope by default).  May require additional impediment removal but you should be able to afford it by now.  You can swap the side your Town Hall is on if it gives you additional impediment free expansion(s).
- Open most of a 6x6 area by moving Houses/Ropery to the new expansions (one house will remain behind)
- Build 3 Churches in opened area to get to full Euphoria before collection.


Production:
- 435 Alloy Production
- 451,250 Coins ((3,750 * 7 + 7,500 + 8 * 12,500) * (1.5 + 0.2 * 7 + 0.1) + 50,000)
- 322,160 Supplies ((12,000 * 6 + 4,800 * 6) * (1.5 + 0.2 * 6)) + 50,000)

On the 4th collection, you'll now have 715 Alloy.

- Sell 3 Churches and 1 Multistorey House
- Build 1 Printer
- Build 1 Tannery and 2 Breweries
- Donate Goods (produce as needed) and Coins or Supplies


Production:

- 465 Alloy Production
- 451,250 Coins ((3,750 * 7 + 7,500 + 7 * 12,500) * (1.5 + 0.2 * 7 + 0.1) + 50,000)
- 429,440 Supplies ((12,000 * 7 + 4,800 * 8) * (1.5 + 0.2 * 8)) + 50,000)

On the 5th collection, you'll now have 1080 Alloy.

- Build a 3rd expansion for 90 Rope.
- Move 4 houses there.
- Sell 1 Multistorey House + 1 Mansion
- Rearrange your open space so that a Ropery and 1 House are the only things in a 6x6 area
- Build 1 Clapboard House and 2 Tanneries
- Donate Goods (produce as needed) and Coins or Supplies


Production:

- 465 Alloy Production
- 343,625 Coins ((3,750 * 7 + 6 * 12,500) * (1.5 + 0.2 * 7) + 50,000)
- 503,840 Supplies ((12,000 * 9 + 4,800 * 8) * (1.5 + 0.2 * 8)) + 50,000)

On the 6th collection, you'll now have 545 Alloy.

- Replace 6 Multistorey Houses with 6 Estate Houses
- Build a 4th expansion for 130 Rope.
- Move 2 Houses there.
- Build 2 Estate Houses
- Build 1 Brewery
- Donate Goods (produce as needed) and Coins or Supplies


Production:

- 885 Alloy Production
- 888,125 Coins ((3,750 * 15 + 1 * 130,000) * (1.5 + 0.2 * 15) + 50,000)
- 548,960 Supplies ((12,000 * 9 + 4,800 * 9) * (1.5 + 0.2 * 9)) + 50,000)


On the 7th collection, you'll now have 1430 Alloy.

- Sell 1 Tannery and 1 Estate House
- Build 1 Bakery
- Donate Goods (produce as needed) and Coins


Production (Bakery not yet active):

- 855 Alloy Production
- 834,750 Coins ((3,750 * 14 + 1 * 130,000) * (1.5 + 0.2 * 14) + 50,000)
- 509,360 Supplies ((12,000 * 8 + 4,800 * 9) * (1.5 + 0.2 * 9)) + 50,000)

On the 8th collection, you'll now have 1285 Alloy.

- Sell 2 Tanneries
- Build 1 Bakery and 1 Estate House
- Donate Goods (produce as needed) and Coins




Production (2nd Bakery not yet active):

- 1,215 Alloy Production
- 888,125 Coins ((3,750 * 15 + 1 * 130,000) * (1.5 + 0.2 * 15) + 50,000)
- 628,160 Supplies ((12,000 * 6 + 4,800 * 9 + 60,000 * 1) * (1.5 + 0.2 * 9)) + 50,000)

On the 9th collection, you'll now have 1,500 Alloy.

- Sell 2 Printers
- Build 2 Doctors
- Sell 6 Tanners
- Build 10 Estate Houses and 2 Breweries
- Donate Goods (produce as needed) and Coins


Production:

- 1,680 Alloy Production
- 1,504,375 Coins ((3,750 * 25 + 1 * 130,000) * (1.5 + 0.2 * 25) + 50,000)
689,360 Supplies ((4,800 * 11 + 60,000 * 2) * (1.5 + 0.2 * 11)) + 50,000)

This should be enough production twice a day to make it to day 12 with this level of AP generation (5780/hr).  If you scale your AP up further, you may need additional Coins and Supplies as well.  

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