Monday 6 November 2017

Yorkton - Week 2

Things have been going great overall luck-wise.  I managed to get two terrace farms the first week of expedition :)  I got two Temple of Relic blueprints and diamonded the other 7 to get that up.  And today I built my Lighthouse of Alexandria.  I've got a layout plan for when I get two more expansions to fit the second terrace farm in which I hope to implement tomorrow.  I'll probably switch two of my goods buildings for 2 soldier barracks, a legionnaire barracks, and a ballista camp to start the week and then move back to pure goods after finishing what I can by fighting.

For the moment I'm running the terrace farm I have built as a supply building most of the day.  I get about 16k supplies a day running it on a 1 hour cycle, which allows for about 12 quests (8 unbirthday and 4 supply collection quests combined with my goat farms(they take longer than 4 hours without the terrace farm's help so I can't complete them between coin collection quests)).  This amounts to about 4 FP and 20 goods over the portion of the day when I'm active and then an 8 hour 10 goods production overnight.

I expect I'll be aiming for one to two more weeks of Iron Age while I work on getting my great buildings in better shape and hopefully start getting to build up a small goods stockpile.

Thursday 2 November 2017

The Yorkton Plan

Been a long while since i made a post, but figured I'd share my (current) plans for the new server.  Overall my goal for this server is an expedition-centric city that while not dragging its heels is not in a rush to advance either.  The main target is GE4 every week including the current one :)  To that end my build plan:

Bronze Age : The goal here was an expedient push to Iron Age, faster than I usually do.  Instead of hanging out for slingers I went to get my Iron Age goods up asap.  This was in part because I wanted my unlock goods for GE4 in before the week started to set a good example, and in part because I'm just not so serious about the game as to want to run the 4 Slinger + 4 Spearfighter quest hourly for as many days as possible.

Iron Age : My target here is to run enough barracks to fight 2.5 difficulties of GE, with enough goods to negotiate the last 1.5 difficulties.  Overall I'm on track at the moment I believe.  My tavern is developing nicely to be able to use the Extra Turn buff.  The Halloween Event caused me to keep a bunch of blacksmiths around for a while so I could finish it and get my Black Tower, which i just did today.  After taking down the blacksmiths and putting up more cottages I now have 3 soldier barracks, 2 archer barracks, 2 stone thrower barracks, 2 Bronze Age goods buildings, 5 Iron Age goods buildings.  I hope to finish the week with enough ballistae to not need the stone throwers next week.  I also hope to be able to get a Temple of Relics up before next week's expedition.

Early Middle Ages through Late Middle Ages : Unlike some of my previous servers, I do intend to actually play EMA rather than skip through it with FP packs (for one I'm not doing enough recurring quests to make that many packs probably).  All of these ages are going to in general follow the same plan I'm using in Iron Age.  Fight 2.5, Negotiate 1.5.  Make tons of goods.  Hopefully some of that will be covered by Fountains of Youth as i age along.  No major stalls planned along these ages.  I will be skipping any province I don't need to do for story or bonus quest lines so that i can scout/complete them when events require me to once I reach an age that I want to sit in.

Colonial Age : This is the first age I might camp in.  I'll hopefully acquired some rogue hideouts by this age.  I'm going to get ahead on the map for it and use at least Industrial Age troops to fight the majority of GE - eventually all of it probably but I'll need to work on my Great Buildings some possibly before I get there.  I'll be supporting the South in the Industrial Age map as that allows you to keep both side quest slots available without unlocking the Bonus quest line (which requires you to be Industrial Age to complete).

Industrial Age : Extended camping expected - I know I'm able to fight all 4 difficulties in this age using the rapid fire cannon + 2 snipers path in the Progressive Era story.  There will be a number of uncompleted Industrial Age provinces available for events.  I need to complete my great buildings and acquire enough terrace farms and renovation kits from GE to cover my goods needs in advanced ages before I leave this age.

Progressive Era : Back to the fight 2.5, negotiate 1.5 I go.  No real new challenge to this age but it doesn't lend itself as well to camping as the previous two ages - It will be an expedient trip through.

Modern Era and Postmodern Era : Refined goods and frequently a difficulty trading on new servers make these ages a challenge.  The plan is to rely on Terrace Farms to produce a balanced array of refined goods.  I'll need approximately 10 in total (5 for current age, 5 for previous age) to be safe.

Contemporary Era : Possibly another long camp.  Anti-Aircraft Vehicle + rogues make fighting GE easier here than any other age as when the AI pops the rogues, you get a retaliation in from the Anti-Aircraft Vehicle it turns into for free due to the Contact ability.  This was sort-of possible in Postmodern to some extent too but MG Teams are relatively slow and thus a bit less straightforward to win vs artillery.

Tomorrow Era and Future Era : Advancing to these ages would mostly be to produce FE goods for the free players of the server to build The Arc.  Whether or not I make it this far depends a lot on how much I've enjoyed the server.

Arctic Future : Many would say to stop at FE, but I kinda liked it in AF - it's a bit more enjoyable fighting in my opinion.  I would make sure to have MANY FE terrace farms before I moved up though :)

Oceanic Future : Serious improvements to the game going forward would need to occur before I consider taking another city this far.