Saturday 27 February 2021

Recurring Quest Basics and Minimizing Aborts

This is a topic I've thought on some today because of a nerf on beta to large scale completion of recurring quests.  Basically they're introducing a 3 second delay whenever you abort a quest before it goes away.  This means that doing one specific recurring quest over and over gets damaged.  I have some hope the riot this change is likely to cause will have them reconsider, but even if they do there is something to be said for considering this anyways in terms of reducing tedium.  I'll list quests from best to worst and discuss issues/strategies for completing them frequently.

Bronze Age Through Future Era:

  1. R'lyeh - Spend X FP.  If you've got places you can spend the FP and get it back or if you've got a project you're looking to invest some of your savings in, you'd like to do this as much as possible.
  2. Unbirthday Party - Pay X Coins and Y Supplies.  If you've got a high level Chateau Frontenac you can afford to do this every time it comes by as well.  If your Chateau Frontenac is not so high yet you can still afford it sometimes probably when you have excess coins and supplies.
  3. Fnord - Gather X Coins.  During collection time you can do this many times as event buildings tend to have high coin production.  Combine it with some coin boost such as from St Mark's Basilica, Friends' Tavern, or Boost Bottles to be able to do more completions while going through your collection.
  4. The Spink - Gather X Supplies.  This one is harder to keep up on.  You can still manage it in low ages, especially with premium production buildings.  In a new city in Iron Age without many event buildings it's actually one of the more efficient quests to work on - use tavern Supply Boost and get a Lighthouse of Alexandria if planning to work this.  But as your city space starts to get taken over by event buildings (which usually don't make many supplies if they make supplies at all) and you advance in ages, it becomes more difficult to complete this many times.  One thing you can do during collection is hold this as your 2nd recurring quest (requires LMA+) and as you get supply rewards from the other quests, sometimes this one will complete too.
  5. Double Research - Research Two Technologies.  You don't actually want to do this one too often, but it will stop showing up as you get near the end of tech for your current age.  And making a quest go away is almost as good as completing it because you still don't have to abort it.
  6. 3x Have 4 (unit A) and 4 (unit B).  You may seldom ever see these other than when you've just entered an age - so they do no harm.  A prerequisite to show them to you is that you have 2 or less of each A & B.  So to keep them blocked all you need is at least 3 unattached units of 3-4 of the unit types in the age.  There is a useful time to do these in Bronze Age when training times are really low with Slingers & Spearfighters.  Since Spearfighters train almost instantly you have 1 Spearfighter Barracks plus pairs of Slinger barracks.  You delete down to 2 Spearfighters and 2 Slingers, abort until you get the quest.  Then collect 2 Slingers and quickly train 2 Spearfighters.  Repeat ad nauseum.
  7. 3x Produce (A)s - Complete (2-5) 24 hr productions in (specific non-premium production building of the age).  While these used to be the bread and butter of many quest-focused players, these days event buildings are too good to justify using much space on regular production buildings.  As such these 3 quests tend to be ones you just have to accept you're going to abort.

With this in mind you can expect when collecting or spending FP to complete at least 2 quests per 4-5 aborts.  While collecting AND spending FP you can expect to complete as many as 3-4 quests per 3-4 aborts.

Arctic Future:

  1. Spend 99 FP, Spend 200 FP
  2. Pay 300k Coins & Supplies, Pay 280k Coins & Supplies.
  3. Gather 1M Coins
  4. Gather 900k Supplies & Gather 1.5M Supplies
  5. Build 8 Decorations of your Current Age - This is a new and somewhat useful type of quest.  It's quite possible to do indefinitely even without a very high Chateau Frontenac once you have access to the Ice Flower at the end of the tree, but it does involve a fair bit more clicking to build and eventually sell the decorations.
  6. Gain 10k Happiness & Gain 12k Happiness - Even more doable indefinitely, but takes even more clicking still.  Using low age cultural buildings this can be done on the cheap.  But most of the time these will be always-abort quests.
  7. 2x Recruitment Quests - unlike in earlier ages, you can't block these out because the task is to recruit more, not to have so many.  These will be always-abort quests.

With this in mind you can expect when collecting and spending FP to complete ~6 quests and abort 5 quests while holding onto a gather supplies quest.

Oceanic Future:

  1. Spend 139 FP
  2. Buy 5 FP - A new quest type this age, as long as you're below 10 FP you can do this every time you pass it for quite some time likely.
  3. Pay 500k Coins & Supplies - Starting to get very expensive, but still manageable in between other quests
  4. 3x Finish 6 24 hr productions (any building) - Another new quest type.  You can use event production buildings or blacksmiths for these quests too.  Since there's three copies of the quest you can finish 3 quests at once.
  5. Gather 1M Coins
  6. Gather 1.5M Supplies
  7. Research 2 Technologies - blockable by finishing research for the age
  8. Have 4 Hydroelectric Eels and Have 4 C.R.A.B. Mechs - blockable by having 3+ of either
  9. Have 20k people available - blockable by having 10k+ people available
  10. Gain 16k Happiness - a lone always-abort quest.

With this in mind you can expect when collecting and spending FP to complete up to 7 quests and abort 2 quests.

Virtual Future/SAM:

  1. Spend 200 FP
  2. Buy 15 FP - Significantly more aggravating than the OF one as you cannot buy more than 10 FP at a time.
  3. Spend 150 FP and Buy 20 FP - An annoying semi-overlappable quest with the above 2.
  4. Pay Coins & Supplies - Continues escalating rapidly.  You may not be able to afford to do these all the time anymore depending on how many other quests you do in between.
  5. Finish 6 24 hr productions (any building) - only 1 copy of the quest anymore
  6. Gather Coins
  7. 2x Gather Supplies
  8. Win 20 Battles and Gather Goods - If you have a source of many battles and have a guildmate list a bunch of large trades this is a viable quest to finish quickly for free.
  9. Finish 1hr production 5-6 times in (nonpremium supply building of the age) - Can be targeted to be run many times in a day.  Helps if you're short on supplies.  Will be an aborted quest to most though.
  10. 2 Quests: Have More than X people; Have Less than Y people.  One of these will be blocked, the other will not and be an always-abort quest.
  11. Gain X Happiness - always-abort

Realistically it starts getting much harder to do many of the quests in one-loop.  I would expect to complete 4 quests and abort 6 quests per cycle during collection.  And complete 2 and abort 8 much of the time.

SAAB:

  1. Spend 150 FP, Spend 200 FP
  2. Win 12 Battles without Losing - No longer requires a goods trade
  3. Defeat 40 Units (or solve a complex negotiation) - New quest, really easy to do alongside the win battles one
  4. Finish 6 24 hr productions (any building)
  5. Exchange 4 items in the antique dealer or Collect 4 incidents - New quest.  It can probably fit into your rotation a few times a day
  6. Aid 30 players or Spend 400 Tavern Silver - New quest.  If doing aid during collection, it fits into rotation nicely
  7. (Defeat a Large Army or Finish 5 minute productions 15 times) and Gather 500 goods - New quest.  It can be completed a few times during collection or every time if you have someone setup trades for you to clear regularly.
  8. Recruit 5 Units (or pay way too many goods) - New quest.  It will randomly complete when you GBG and win units.  Otherwise having this quest before you collect Alcatraz is worth something.
  9. Gather 1.4M Supplies & 2.2M Coins - Replaces individual coin and supply gathering quests.  It tends to be limited by supplies depriving you of potential quests from collecting coins you would've enjoyed in earlier ages.
  10. Finish 8 Productions in a Space Farm - Replaces the 1hr production quests of the previous 2 ages.  Can now be 5 minute productions.  A cluster of Space Farms can be a large (annoying) quest source.
  11. (Defeat a Very Large Army or Solve a Complex Negotiation) AND Finish 8 4 hr Productions (any building)  - New quest.  4 hour productions not being ideal for much, this is usually an always-abort.
  12. Buy 20 FP and Pay 2.4M Supplies - New quest.  Sorta like a really annoying really expensive Unbirthday quest.  I treat it as an always-abort.
  13. Gain 30k Population or (pay way too many goods) - New quest.  Always-abort.
  14. (Win 20 Battles or Complex Negotiation) AND (pay way too many goods) - New quest.  Always-abort.

With 15 unblockable quests in the rotation and 5+ that are likely always-aborted this can be a frustrating age to quest in.  The trick would be if you can manage to simultaneously be in the middle of your collection and fighting things and aiding and spending your FP all at the same time.

A pure-FP or pure-fighting loop will involve 2 completions to 12 aborts.  Combining them improves things to 4 completions to 10 aborts.  If you add in ones that can be part of your daily tasks at the same time you can get it up to 7 or so completions to 7 aborts.

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